Entrance
04 Ağustos 2015, 23:33
Merhaba arkadaşlar,
Öncelikle bu bir vhost veya benzeri bir host oluşturma işlemi değildir. Tamamen UnrealIRCd'in protokollerine yeni bir admin rütbesi oluşturmaktır. Uzunca bir düzenleme olacağından, yedeklerinizi almanızı tavsiye ediyorum.
Klasör: -> Unreal3.2/src/
Dosya: -> (umodes.c)
BULUN,
long UMODE_NETADMIN = 0L; /* Network Admin */
ÜSTÜNE,
long UMODE_ROOTADMIN = 0L; /* Root Admin */
EKLEYIN,
-
BULUN,
UmodeAdd(NULL, 'N', UMODE_GLOBAL, umode_allow_opers, &UMODE_NETADMIN);
ÜSTÜNE,
UmodeAdd(NULL, 'U', UMODE_GLOBAL, umode_allow_opers, &UMODE_ROOTADMIN);
EKLEYIN,
-
Klasör: -> Unreal3.2/src/
Dosya: -> (updconf.c)
BULUN,
{ 'N', "netadmin"},
ÜSTÜNE,
{ 'U', "rootadmin"},
EKLEYIN,
-
Klasör: -> Unreal3.2/src/
Dosya: -> (s_svs.c)
BULUN,
#define STAR1 OFLAG_SADMIN|OFLAG_ADMIN|OFLAG_NETADMIN|OFLAG_COAD MIN
DEGISTIRIN,
#define STAR1 OFLAG_SADMIN|OFLAG_ADMIN|OFLAG_NETADMIN|OFLAG_ROOT ADMIN|OFLAG_COADMIN
-
BULUN,
OFLAG_NETADMIN, 'N',
ÜSTÜNE,
OFLAG_ROOTADMIN, 'U',
EKLEYIN,
-
Klasör: -> Unreal3.2/src/
Dosya: -> (s_conf.c)
BULUN,
OFLAG_NADMIN, 'N',
ÜSTÜNE,
OFLAG_SROOT, 'U',
EKLEYIN,
-
BULUN,
{ OFLAG_NADMIN, "netadmin"},
ÜSTÜNE,
{ OFLAG_SROOT, "rootadmin"},
EKLEYIN,
-
BULUN,
ircfree(i->network.x_netadmin_host);
ÜSTÜNE,
ircfree(i->network.x_rootadmin_host);
EKLEYIN,
-
BULUN,
if (!settings.has_hosts_netadmin)
Error("set::hosts::netadmin is missing");
ÜSTÜNE,
if (!settings.has_hosts_rootadmin)
Error("set::hosts::rootadmin is missing");
EKLEYIN,
-
BULUN,
else if (!strcmp(cepp->ce_varname, "netadmin")) {
ircstrdup(tempiConf.network.x_netadmin_host, cepp->ce_vardata);
}
ÜSTÜNE,
else if (!strcmp(cepp->ce_varname, "rootadmin")) {
ircstrdup(tempiConf.network.x_rootadmin_host, cepp->ce_vardata);
}
EKLEYIN,
-
BULUN,
else if (!strcmp(cepp->ce_varname, "netadmin")) {
CheckDuplicate(cepp, hosts_netadmin, "hosts::netadmin");
}
ÜSTÜNE,
else if (!strcmp(cepp->ce_varname, "rootadmin")) {
CheckDuplicate(cepp, hosts_rootadmin, "hosts::rootadmin");
}
EKLEYIN,
Klasör: -> Unreal3.2/include/
Dosya: -> (h.h)
BULUN,
extern MODVAR long UMODE_NETADMIN; /* 0x10000 Network Admin */
ÜSTÜNE,
extern MODVAR long UMODE_ROOTADMIN; /* 0x20000 Root Admin */
EKLEYIN,
-
Klasör: -> Unreal3.2/include/
Dosya: -> (dynconf.h)
BULUN,
char *x_netadmin_host;
ÜSTÜNE,
char *x_rootadmin_host;
EKLEYIN,
-
BULUN,
#define netadmin_host iConf.network.x_netadmin_host
ÜSTÜNE,
#define rootadmin_host iConf.network.x_rootadmin_host
EKLEYIN,
-
BULUN,
unsigned has_hosts_netadmin:1;
ÜSTÜNE,
unsigned has_hosts_rootadmin:1;
EKLEYIN,
-
Klasör: -> Unreal3.2/include/
Dosya: -> (struct.h)
BULUN,
#define IsNetAdmin(x) ((x)->umodes & UMODE_NETADMIN)
ÜSTÜNE,
#define IsRootAdmin(x) ((x)->umodes & UMODE_ROOTADMIN)
EKLEYIN,
-
BULUN,
#define ClearNetAdmin(x) ((x)->umodes &= ~UMODE_NETADMIN)
ÜSTÜNE,
#define ClearRootAdmin(x) ((x)->umodes &= ~UMODE_ROOTADMIN)
EKLEYIN,
-
BULUN,
#define OFLAG_NETADMIN 0x00200000 /* netadmin gets +N */
ÜSTÜNE,
#define OFLAG_ROOTADMIN 0x00100000 /* root admin +U */
EKLEYIN,
-
BULUN,
#define OFLAG_NADMIN (OFLAG_NETADMIN | OFLAG_SADMIN | OFLAG_ADMIN | OFLAG_GLOBAL | OFLAG_UMODEQ | OFLAG_DCCDENY)
ÜSTÜNE,
#define OFLAG_SROOT (OFLAG_ROOTADMIN | OFLAG_GLOBAL | OFLAG_UMODEQ | OFLAG_DCCDENY)
EKLEYIN,
-
BULUN,
#define OPIsNetAdmin(x) ((x)->oflag & OFLAG_NETADMIN)
ÜSTÜNE,
#define OPIsRootAdmin(x) ((x)->oflag & OFLAG_ROOTADMIN)
EKLEYIN,
-
BULUN,
#define OPSSetNetAdmin(x) ((x)->oflag |= OFLAG_NETADMIN)
ÜSTÜNE,
#define OPSSetRootAdmin(x) ((x)->oflag |= OFLAG_ROOTADMIN)
EKLEYIN,
-
BULUN,
#define OPClearNetAdmin(x) ((x)->oflag &= ~OFLAG_NETADMIN)
ÜSTÜNE,
#define OPClearRootAdmin(x) ((x)->oflag &= ~OFLAG_ROOTADMIN)
EKLEYIN,
-
BULUN,
#define IsSkoAdmin(sptr) (IsAdmin(sptr) || IsNetAdmin(sptr) || IsSAdmin(sptr))
DEGISTIRIN,
#define IsSkoAdmin(sptr) (IsAdmin(sptr) || IsNetAdmin(sptr) || IsSAdmin(sptr) || IsRootAdmin(sptr))
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_mode.c)
BULUN,
if (!IsAnOper(sptr) && !IsServer(cptr))
{
sptr->umodes &= ~UMODE_WHOIS;
ClearAdmin(sptr);
ClearSAdmin(sptr);
ClearNetAdmin(sptr);
ClearHideOper(sptr);
ClearCoAdmin(sptr);
ClearHelpOp(sptr);
ClearFailops(sptr);
}
DEGISTIRIN,
if (!IsAnOper(sptr) && !IsServer(cptr))
{
sptr->umodes &= ~UMODE_WHOIS;
ClearAdmin(sptr);
ClearSAdmin(sptr);
ClearNetAdmin(sptr);
ClearRootAdmin(sptr);
ClearHideOper(sptr);
ClearCoAdmin(sptr);
ClearHelpOp(sptr);
ClearFailops(sptr);
}
-
BULUN,
if (MyClient(sptr)) {
if (IsAnOper(sptr)) {
if (IsAdmin(sptr) && !OPIsAdmin(sptr))
ClearAdmin(sptr);
if (IsSAdmin(sptr) && !OPIsSAdmin(sptr))
ClearSAdmin(sptr);
if (IsNetAdmin(sptr) && !OPIsNetAdmin(sptr))
ClearNetAdmin(sptr);
if (IsCoAdmin(sptr) && !OPIsCoAdmin(sptr))
ClearCoAdmin(sptr);
if (MyClient(sptr) && (sptr->umodes & UMODE_SECURE)
&& !IsSecure(sptr))
sptr->umodes &= ~UMODE_SECURE;
}
DEGISTIRIN,
if (MyClient(sptr)) {
if (IsAnOper(sptr)) {
if (IsAdmin(sptr) && !OPIsAdmin(sptr))
ClearAdmin(sptr);
if (IsSAdmin(sptr) && !OPIsSAdmin(sptr))
ClearSAdmin(sptr);
if (IsNetAdmin(sptr) && !OPIsNetAdmin(sptr))
ClearNetAdmin(sptr);
if (IsRootAdmin(sptr) && !OPIsRootAdmin(sptr))
ClearRootAdmin(sptr);
if (IsCoAdmin(sptr) && !OPIsCoAdmin(sptr))
ClearCoAdmin(sptr);
if (MyClient(sptr) && (sptr->umodes & UMODE_SECURE)
&& !IsSecure(sptr))
sptr->umodes &= ~UMODE_SECURE;
}
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_stats.c)
BULUN,
sendto_one(sptr, ":%s %i %s :hosts::netadmin: %s", me.name, RPL_TEXT,
sptr->name, netadmin_host);
ÜSTÜNE,
sendto_one(sptr, ":%s %i %s :hosts::rootadmin: %s", me.name, RPL_TEXT,
sptr->name, rootadmin_host);EKLEYIN,
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_svso.c)
BULUN,
#define STAR1 OFLAG_SADMIN|OFLAG_ADMIN|OFLAG_NETADMIN|OFLAG_COAD MIN
DEGISTIRIN,
#define STAR1 OFLAG_SADMIN|OFLAG_ADMIN|OFLAG_NETADMIN|OFLAG_COAD MIN|OFLAG_ROOTADMIN
-
BULUN,
OFLAG_NETADMIN, 'N',
ÜSTÜNE,
OFLAG_ROOTADMIN, 'U',
EKLEYIN,
-
BULUN,
~(UMODE_NETADMIN | UMODE_WHOIS);
DEGISTIRIN,
~(UMODE_NETADMIN | UMODE_ROOTADMIN | UMODE_WHOIS);
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_whois.c)
BULUN,
if (IsNetAdmin(acptr))
strlcat(buf, "is a Network Administrator", sizeof buf);
else if (IsSAdmin(acptr))
strlcat(buf, "is a Services Administrator", sizeof buf);
else if (IsAdmin(acptr) && !IsCoAdmin(acptr))
strlcat(buf, "is a Server Administrator", sizeof buf);
else if (IsCoAdmin(acptr))
strlcat(buf, "is a Co Administrator", sizeof buf);
else if (IsServices(acptr))
strlcat(buf, "is a Network Service", sizeof buf);
else if (IsOper(acptr))
strlcat(buf, "an IRC Operator", sizeof buf);
DEGISTIRIN,
if (IsRootAdmin(acptr))
strlcat(buf, "is a Root Administrator", sizeof buf);
else if (IsNetAdmin(acptr))
strlcat(buf, "is a Network Administrator", sizeof buf);
else if (IsSAdmin(acptr))
strlcat(buf, "is a Services Administrator", sizeof buf);
else if (IsAdmin(acptr) && !IsCoAdmin(acptr))
strlcat(buf, "is a Server Administrator", sizeof buf);
else if (IsCoAdmin(acptr))
strlcat(buf, "is a Co Administrator", sizeof buf);
else if (IsServices(acptr))
strlcat(buf, "is a Network Service", sizeof buf);
else if (IsOper(acptr))
strlcat(buf, "an IRC Operator", sizeof buf);
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (webtv.c)
BULUN,
if (IsNetAdmin(acptr))
strcat(buf, "a Network Administrator");
else if (IsSAdmin(acptr))
strcat(buf, "a Services Administrator");
else if (IsAdmin(acptr) && !IsCoAdmin(acptr))
strcat(buf, "a Server Administrator");
else if (IsCoAdmin(acptr))
strcat(buf, "a Co Administrator");
else if (IsServices(acptr))
strcat(buf, "a Network Service");
else if (IsOper(acptr))
strcat(buf, "an IRC Operator");
DEGISTIRIN,
if (IsRootAdmin(acptr))
strcat(buf, "a Root Administrator");
else if (IsNetAdmin(acptr))
strcat(buf, "a Network Administrator");
else if (IsSAdmin(acptr))
strcat(buf, "a Services Administrator");
else if (IsAdmin(acptr) && !IsCoAdmin(acptr))
strcat(buf, "a Server Administrator");
else if (IsCoAdmin(acptr))
strcat(buf, "a Co Administrator");
else if (IsServices(acptr))
strcat(buf, "a Network Service");
else if (IsOper(acptr))
strcat(buf, "an IRC Operator");
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_svsnoop.c)
BULUN,
UMODE_NETADMIN | UMODE_WHOIS | UMODE_KIX |
DEGISTIRIN,
UMODE_ROOTADMIN | UMODE_NETADMIN | UMODE_WHOIS | UMODE_KIX |
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_who.c)
BULUN,
*umodes = *umodes & (UMODE_OPER | UMODE_LOCOP | UMODE_SADMIN | UMODE_ADMIN | UMODE_COADMIN | UMODE_NETADMIN | UMODE_BOT);
DEGISTIRIN,
*umodes = *umodes & (UMODE_OPER | UMODE_LOCOP | UMODE_SADMIN | UMODE_ADMIN | UMODE_COADMIN | UMODE_NETADMIN | UMODE_ROOTADMIN | UMODE_BOT);
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_oper.c)
BULUN,
oper_oflags[0].oflag = OFLAG_NETADMIN;
oper_oflags[0].umode = &UMODE_NETADMIN;
oper_oflags[0].host = &netadmin_host;
oper_oflags[0].announce = "is now a network administrator (N)";
oper_oflags[1].oflag = OFLAG_SADMIN;
oper_oflags[1].umode = &UMODE_SADMIN;
oper_oflags[1].host = &sadmin_host;
oper_oflags[1].announce = "is now a services administrator (a)";
oper_oflags[2].oflag = OFLAG_ADMIN;
oper_oflags[2].umode = &UMODE_ADMIN;
oper_oflags[2].host = &admin_host;
oper_oflags[2].announce = "is now a server admin (A)";
oper_oflags[3].oflag = OFLAG_COADMIN;
oper_oflags[3].umode = &UMODE_COADMIN;
oper_oflags[3].host = &coadmin_host;
oper_oflags[3].announce = "is now a co administrator (C)";
oper_oflags[4].oflag = OFLAG_ISGLOBAL;
oper_oflags[4].umode = &UMODE_OPER;
oper_oflags[4].host = &oper_host;
oper_oflags[4].announce = "is now an operator (O)";
oper_oflags[5].oflag = OFLAG_HELPOP;
oper_oflags[5].umode = &UMODE_HELPOP;
oper_oflags[5].host = NULL;
oper_oflags[5].announce = NULL;
oper_oflags[6].oflag= OFLAG_GLOBOP;
oper_oflags[6].umode = &UMODE_FAILOP;
oper_oflags[6].host = NULL;
oper_oflags[6].announce = NULL;
oper_oflags[7].oflag = OFLAG_WALLOP;
oper_oflags[7].umode = &UMODE_WALLOP;
oper_oflags[7].host = NULL;
oper_oflags[7].announce = NULL;
oper_oflags[8].oflag = OFLAG_WHOIS;
oper_oflags[8].umode = &UMODE_WHOIS;
oper_oflags[8].host = NULL;
oper_oflags[8].announce = NULL;
oper_oflags[9].oflag = 0;
oper_oflags[9].umode = NULL;
oper_oflags[9].host = NULL;
oper_oflags[9].announce = NULL;
DEGISTIRIN,
oper_oflags[0].oflag = OFLAG_ROOTADMIN;
oper_oflags[0].umode = &UMODE_ROOTADMIN;
oper_oflags[0].host = &rootadmin_host;
oper_oflags[0].announce = "is now a Root Administrator (U)";
oper_oflags[1].oflag = OFLAG_NETADMIN;
oper_oflags[1].umode = &UMODE_NETADMIN;
oper_oflags[1].host = &netadmin_host;
oper_oflags[1].announce = "is now a Network Administrator (N)";
oper_oflags[2].oflag = OFLAG_SADMIN;
oper_oflags[2].umode = &UMODE_SADMIN;
oper_oflags[2].host = &sadmin_host;
oper_oflags[2].announce = "is now a Services Administrator (a)";
oper_oflags[3].oflag = OFLAG_ADMIN;
oper_oflags[3].umode = &UMODE_ADMIN;
oper_oflags[3].host = &admin_host;
oper_oflags[3].announce = "is now a Server Administrator (A)";
oper_oflags[4].oflag = OFLAG_COADMIN;
oper_oflags[4].umode = &UMODE_COADMIN;
oper_oflags[4].host = &coadmin_host;
oper_oflags[4].announce = "is now a Co Administrator (C)";
oper_oflags[5].oflag = OFLAG_ISGLOBAL;
oper_oflags[5].umode = &UMODE_OPER;
oper_oflags[5].host = &oper_host;
oper_oflags[5].announce = "is now An Operator (O)";
oper_oflags[6].oflag = OFLAG_HELPOP;
oper_oflags[6].umode = &UMODE_HELPOP;
oper_oflags[6].host = NULL;
oper_oflags[6].announce = NULL;
oper_oflags[7].oflag= OFLAG_GLOBOP;
oper_oflags[7].umode = &UMODE_FAILOP;
oper_oflags[7].host = NULL;
oper_oflags[7].announce = NULL;
oper_oflags[8].oflag = OFLAG_WALLOP;
oper_oflags[8].umode = &UMODE_WALLOP;
oper_oflags[8].host = NULL;
oper_oflags[8].announce = NULL;
oper_oflags[9].oflag = OFLAG_WHOIS;
oper_oflags[9].umode = &UMODE_WHOIS;
oper_oflags[9].host = NULL;
oper_oflags[9].announce = NULL;
oper_oflags[10].oflag = 0;
oper_oflags[10].umode = NULL;
oper_oflags[10].host = NULL;
oper_oflags[10].announce = NULL;
Son olarak,
Klasör: -> Unreal3.2/
Dosya: -> (unrealircd.conf)
BULUN,
netadmin "netadmin.lookjapan.com";
ÜSTÜNE,
rootadmin "rootadmin.lookjapan.com";
EKLEYIN, ilgili alanda make ve ./unreal restart komutlarını uygulayın.
NOT: RootAdmin flağı (-> U <-) olup, N flağınıda beraberinde kullanabilirsiniz..
İyi forumlar.. ^^
Öncelikle bu bir vhost veya benzeri bir host oluşturma işlemi değildir. Tamamen UnrealIRCd'in protokollerine yeni bir admin rütbesi oluşturmaktır. Uzunca bir düzenleme olacağından, yedeklerinizi almanızı tavsiye ediyorum.
Klasör: -> Unreal3.2/src/
Dosya: -> (umodes.c)
BULUN,
long UMODE_NETADMIN = 0L; /* Network Admin */
ÜSTÜNE,
long UMODE_ROOTADMIN = 0L; /* Root Admin */
EKLEYIN,
-
BULUN,
UmodeAdd(NULL, 'N', UMODE_GLOBAL, umode_allow_opers, &UMODE_NETADMIN);
ÜSTÜNE,
UmodeAdd(NULL, 'U', UMODE_GLOBAL, umode_allow_opers, &UMODE_ROOTADMIN);
EKLEYIN,
-
Klasör: -> Unreal3.2/src/
Dosya: -> (updconf.c)
BULUN,
{ 'N', "netadmin"},
ÜSTÜNE,
{ 'U', "rootadmin"},
EKLEYIN,
-
Klasör: -> Unreal3.2/src/
Dosya: -> (s_svs.c)
BULUN,
#define STAR1 OFLAG_SADMIN|OFLAG_ADMIN|OFLAG_NETADMIN|OFLAG_COAD MIN
DEGISTIRIN,
#define STAR1 OFLAG_SADMIN|OFLAG_ADMIN|OFLAG_NETADMIN|OFLAG_ROOT ADMIN|OFLAG_COADMIN
-
BULUN,
OFLAG_NETADMIN, 'N',
ÜSTÜNE,
OFLAG_ROOTADMIN, 'U',
EKLEYIN,
-
Klasör: -> Unreal3.2/src/
Dosya: -> (s_conf.c)
BULUN,
OFLAG_NADMIN, 'N',
ÜSTÜNE,
OFLAG_SROOT, 'U',
EKLEYIN,
-
BULUN,
{ OFLAG_NADMIN, "netadmin"},
ÜSTÜNE,
{ OFLAG_SROOT, "rootadmin"},
EKLEYIN,
-
BULUN,
ircfree(i->network.x_netadmin_host);
ÜSTÜNE,
ircfree(i->network.x_rootadmin_host);
EKLEYIN,
-
BULUN,
if (!settings.has_hosts_netadmin)
Error("set::hosts::netadmin is missing");
ÜSTÜNE,
if (!settings.has_hosts_rootadmin)
Error("set::hosts::rootadmin is missing");
EKLEYIN,
-
BULUN,
else if (!strcmp(cepp->ce_varname, "netadmin")) {
ircstrdup(tempiConf.network.x_netadmin_host, cepp->ce_vardata);
}
ÜSTÜNE,
else if (!strcmp(cepp->ce_varname, "rootadmin")) {
ircstrdup(tempiConf.network.x_rootadmin_host, cepp->ce_vardata);
}
EKLEYIN,
-
BULUN,
else if (!strcmp(cepp->ce_varname, "netadmin")) {
CheckDuplicate(cepp, hosts_netadmin, "hosts::netadmin");
}
ÜSTÜNE,
else if (!strcmp(cepp->ce_varname, "rootadmin")) {
CheckDuplicate(cepp, hosts_rootadmin, "hosts::rootadmin");
}
EKLEYIN,
Klasör: -> Unreal3.2/include/
Dosya: -> (h.h)
BULUN,
extern MODVAR long UMODE_NETADMIN; /* 0x10000 Network Admin */
ÜSTÜNE,
extern MODVAR long UMODE_ROOTADMIN; /* 0x20000 Root Admin */
EKLEYIN,
-
Klasör: -> Unreal3.2/include/
Dosya: -> (dynconf.h)
BULUN,
char *x_netadmin_host;
ÜSTÜNE,
char *x_rootadmin_host;
EKLEYIN,
-
BULUN,
#define netadmin_host iConf.network.x_netadmin_host
ÜSTÜNE,
#define rootadmin_host iConf.network.x_rootadmin_host
EKLEYIN,
-
BULUN,
unsigned has_hosts_netadmin:1;
ÜSTÜNE,
unsigned has_hosts_rootadmin:1;
EKLEYIN,
-
Klasör: -> Unreal3.2/include/
Dosya: -> (struct.h)
BULUN,
#define IsNetAdmin(x) ((x)->umodes & UMODE_NETADMIN)
ÜSTÜNE,
#define IsRootAdmin(x) ((x)->umodes & UMODE_ROOTADMIN)
EKLEYIN,
-
BULUN,
#define ClearNetAdmin(x) ((x)->umodes &= ~UMODE_NETADMIN)
ÜSTÜNE,
#define ClearRootAdmin(x) ((x)->umodes &= ~UMODE_ROOTADMIN)
EKLEYIN,
-
BULUN,
#define OFLAG_NETADMIN 0x00200000 /* netadmin gets +N */
ÜSTÜNE,
#define OFLAG_ROOTADMIN 0x00100000 /* root admin +U */
EKLEYIN,
-
BULUN,
#define OFLAG_NADMIN (OFLAG_NETADMIN | OFLAG_SADMIN | OFLAG_ADMIN | OFLAG_GLOBAL | OFLAG_UMODEQ | OFLAG_DCCDENY)
ÜSTÜNE,
#define OFLAG_SROOT (OFLAG_ROOTADMIN | OFLAG_GLOBAL | OFLAG_UMODEQ | OFLAG_DCCDENY)
EKLEYIN,
-
BULUN,
#define OPIsNetAdmin(x) ((x)->oflag & OFLAG_NETADMIN)
ÜSTÜNE,
#define OPIsRootAdmin(x) ((x)->oflag & OFLAG_ROOTADMIN)
EKLEYIN,
-
BULUN,
#define OPSSetNetAdmin(x) ((x)->oflag |= OFLAG_NETADMIN)
ÜSTÜNE,
#define OPSSetRootAdmin(x) ((x)->oflag |= OFLAG_ROOTADMIN)
EKLEYIN,
-
BULUN,
#define OPClearNetAdmin(x) ((x)->oflag &= ~OFLAG_NETADMIN)
ÜSTÜNE,
#define OPClearRootAdmin(x) ((x)->oflag &= ~OFLAG_ROOTADMIN)
EKLEYIN,
-
BULUN,
#define IsSkoAdmin(sptr) (IsAdmin(sptr) || IsNetAdmin(sptr) || IsSAdmin(sptr))
DEGISTIRIN,
#define IsSkoAdmin(sptr) (IsAdmin(sptr) || IsNetAdmin(sptr) || IsSAdmin(sptr) || IsRootAdmin(sptr))
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_mode.c)
BULUN,
if (!IsAnOper(sptr) && !IsServer(cptr))
{
sptr->umodes &= ~UMODE_WHOIS;
ClearAdmin(sptr);
ClearSAdmin(sptr);
ClearNetAdmin(sptr);
ClearHideOper(sptr);
ClearCoAdmin(sptr);
ClearHelpOp(sptr);
ClearFailops(sptr);
}
DEGISTIRIN,
if (!IsAnOper(sptr) && !IsServer(cptr))
{
sptr->umodes &= ~UMODE_WHOIS;
ClearAdmin(sptr);
ClearSAdmin(sptr);
ClearNetAdmin(sptr);
ClearRootAdmin(sptr);
ClearHideOper(sptr);
ClearCoAdmin(sptr);
ClearHelpOp(sptr);
ClearFailops(sptr);
}
-
BULUN,
if (MyClient(sptr)) {
if (IsAnOper(sptr)) {
if (IsAdmin(sptr) && !OPIsAdmin(sptr))
ClearAdmin(sptr);
if (IsSAdmin(sptr) && !OPIsSAdmin(sptr))
ClearSAdmin(sptr);
if (IsNetAdmin(sptr) && !OPIsNetAdmin(sptr))
ClearNetAdmin(sptr);
if (IsCoAdmin(sptr) && !OPIsCoAdmin(sptr))
ClearCoAdmin(sptr);
if (MyClient(sptr) && (sptr->umodes & UMODE_SECURE)
&& !IsSecure(sptr))
sptr->umodes &= ~UMODE_SECURE;
}
DEGISTIRIN,
if (MyClient(sptr)) {
if (IsAnOper(sptr)) {
if (IsAdmin(sptr) && !OPIsAdmin(sptr))
ClearAdmin(sptr);
if (IsSAdmin(sptr) && !OPIsSAdmin(sptr))
ClearSAdmin(sptr);
if (IsNetAdmin(sptr) && !OPIsNetAdmin(sptr))
ClearNetAdmin(sptr);
if (IsRootAdmin(sptr) && !OPIsRootAdmin(sptr))
ClearRootAdmin(sptr);
if (IsCoAdmin(sptr) && !OPIsCoAdmin(sptr))
ClearCoAdmin(sptr);
if (MyClient(sptr) && (sptr->umodes & UMODE_SECURE)
&& !IsSecure(sptr))
sptr->umodes &= ~UMODE_SECURE;
}
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_stats.c)
BULUN,
sendto_one(sptr, ":%s %i %s :hosts::netadmin: %s", me.name, RPL_TEXT,
sptr->name, netadmin_host);
ÜSTÜNE,
sendto_one(sptr, ":%s %i %s :hosts::rootadmin: %s", me.name, RPL_TEXT,
sptr->name, rootadmin_host);EKLEYIN,
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_svso.c)
BULUN,
#define STAR1 OFLAG_SADMIN|OFLAG_ADMIN|OFLAG_NETADMIN|OFLAG_COAD MIN
DEGISTIRIN,
#define STAR1 OFLAG_SADMIN|OFLAG_ADMIN|OFLAG_NETADMIN|OFLAG_COAD MIN|OFLAG_ROOTADMIN
-
BULUN,
OFLAG_NETADMIN, 'N',
ÜSTÜNE,
OFLAG_ROOTADMIN, 'U',
EKLEYIN,
-
BULUN,
~(UMODE_NETADMIN | UMODE_WHOIS);
DEGISTIRIN,
~(UMODE_NETADMIN | UMODE_ROOTADMIN | UMODE_WHOIS);
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_whois.c)
BULUN,
if (IsNetAdmin(acptr))
strlcat(buf, "is a Network Administrator", sizeof buf);
else if (IsSAdmin(acptr))
strlcat(buf, "is a Services Administrator", sizeof buf);
else if (IsAdmin(acptr) && !IsCoAdmin(acptr))
strlcat(buf, "is a Server Administrator", sizeof buf);
else if (IsCoAdmin(acptr))
strlcat(buf, "is a Co Administrator", sizeof buf);
else if (IsServices(acptr))
strlcat(buf, "is a Network Service", sizeof buf);
else if (IsOper(acptr))
strlcat(buf, "an IRC Operator", sizeof buf);
DEGISTIRIN,
if (IsRootAdmin(acptr))
strlcat(buf, "is a Root Administrator", sizeof buf);
else if (IsNetAdmin(acptr))
strlcat(buf, "is a Network Administrator", sizeof buf);
else if (IsSAdmin(acptr))
strlcat(buf, "is a Services Administrator", sizeof buf);
else if (IsAdmin(acptr) && !IsCoAdmin(acptr))
strlcat(buf, "is a Server Administrator", sizeof buf);
else if (IsCoAdmin(acptr))
strlcat(buf, "is a Co Administrator", sizeof buf);
else if (IsServices(acptr))
strlcat(buf, "is a Network Service", sizeof buf);
else if (IsOper(acptr))
strlcat(buf, "an IRC Operator", sizeof buf);
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (webtv.c)
BULUN,
if (IsNetAdmin(acptr))
strcat(buf, "a Network Administrator");
else if (IsSAdmin(acptr))
strcat(buf, "a Services Administrator");
else if (IsAdmin(acptr) && !IsCoAdmin(acptr))
strcat(buf, "a Server Administrator");
else if (IsCoAdmin(acptr))
strcat(buf, "a Co Administrator");
else if (IsServices(acptr))
strcat(buf, "a Network Service");
else if (IsOper(acptr))
strcat(buf, "an IRC Operator");
DEGISTIRIN,
if (IsRootAdmin(acptr))
strcat(buf, "a Root Administrator");
else if (IsNetAdmin(acptr))
strcat(buf, "a Network Administrator");
else if (IsSAdmin(acptr))
strcat(buf, "a Services Administrator");
else if (IsAdmin(acptr) && !IsCoAdmin(acptr))
strcat(buf, "a Server Administrator");
else if (IsCoAdmin(acptr))
strcat(buf, "a Co Administrator");
else if (IsServices(acptr))
strcat(buf, "a Network Service");
else if (IsOper(acptr))
strcat(buf, "an IRC Operator");
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_svsnoop.c)
BULUN,
UMODE_NETADMIN | UMODE_WHOIS | UMODE_KIX |
DEGISTIRIN,
UMODE_ROOTADMIN | UMODE_NETADMIN | UMODE_WHOIS | UMODE_KIX |
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_who.c)
BULUN,
*umodes = *umodes & (UMODE_OPER | UMODE_LOCOP | UMODE_SADMIN | UMODE_ADMIN | UMODE_COADMIN | UMODE_NETADMIN | UMODE_BOT);
DEGISTIRIN,
*umodes = *umodes & (UMODE_OPER | UMODE_LOCOP | UMODE_SADMIN | UMODE_ADMIN | UMODE_COADMIN | UMODE_NETADMIN | UMODE_ROOTADMIN | UMODE_BOT);
-
Klasör: -> Unreal3.2/src/modules/
Dosya: -> (m_oper.c)
BULUN,
oper_oflags[0].oflag = OFLAG_NETADMIN;
oper_oflags[0].umode = &UMODE_NETADMIN;
oper_oflags[0].host = &netadmin_host;
oper_oflags[0].announce = "is now a network administrator (N)";
oper_oflags[1].oflag = OFLAG_SADMIN;
oper_oflags[1].umode = &UMODE_SADMIN;
oper_oflags[1].host = &sadmin_host;
oper_oflags[1].announce = "is now a services administrator (a)";
oper_oflags[2].oflag = OFLAG_ADMIN;
oper_oflags[2].umode = &UMODE_ADMIN;
oper_oflags[2].host = &admin_host;
oper_oflags[2].announce = "is now a server admin (A)";
oper_oflags[3].oflag = OFLAG_COADMIN;
oper_oflags[3].umode = &UMODE_COADMIN;
oper_oflags[3].host = &coadmin_host;
oper_oflags[3].announce = "is now a co administrator (C)";
oper_oflags[4].oflag = OFLAG_ISGLOBAL;
oper_oflags[4].umode = &UMODE_OPER;
oper_oflags[4].host = &oper_host;
oper_oflags[4].announce = "is now an operator (O)";
oper_oflags[5].oflag = OFLAG_HELPOP;
oper_oflags[5].umode = &UMODE_HELPOP;
oper_oflags[5].host = NULL;
oper_oflags[5].announce = NULL;
oper_oflags[6].oflag= OFLAG_GLOBOP;
oper_oflags[6].umode = &UMODE_FAILOP;
oper_oflags[6].host = NULL;
oper_oflags[6].announce = NULL;
oper_oflags[7].oflag = OFLAG_WALLOP;
oper_oflags[7].umode = &UMODE_WALLOP;
oper_oflags[7].host = NULL;
oper_oflags[7].announce = NULL;
oper_oflags[8].oflag = OFLAG_WHOIS;
oper_oflags[8].umode = &UMODE_WHOIS;
oper_oflags[8].host = NULL;
oper_oflags[8].announce = NULL;
oper_oflags[9].oflag = 0;
oper_oflags[9].umode = NULL;
oper_oflags[9].host = NULL;
oper_oflags[9].announce = NULL;
DEGISTIRIN,
oper_oflags[0].oflag = OFLAG_ROOTADMIN;
oper_oflags[0].umode = &UMODE_ROOTADMIN;
oper_oflags[0].host = &rootadmin_host;
oper_oflags[0].announce = "is now a Root Administrator (U)";
oper_oflags[1].oflag = OFLAG_NETADMIN;
oper_oflags[1].umode = &UMODE_NETADMIN;
oper_oflags[1].host = &netadmin_host;
oper_oflags[1].announce = "is now a Network Administrator (N)";
oper_oflags[2].oflag = OFLAG_SADMIN;
oper_oflags[2].umode = &UMODE_SADMIN;
oper_oflags[2].host = &sadmin_host;
oper_oflags[2].announce = "is now a Services Administrator (a)";
oper_oflags[3].oflag = OFLAG_ADMIN;
oper_oflags[3].umode = &UMODE_ADMIN;
oper_oflags[3].host = &admin_host;
oper_oflags[3].announce = "is now a Server Administrator (A)";
oper_oflags[4].oflag = OFLAG_COADMIN;
oper_oflags[4].umode = &UMODE_COADMIN;
oper_oflags[4].host = &coadmin_host;
oper_oflags[4].announce = "is now a Co Administrator (C)";
oper_oflags[5].oflag = OFLAG_ISGLOBAL;
oper_oflags[5].umode = &UMODE_OPER;
oper_oflags[5].host = &oper_host;
oper_oflags[5].announce = "is now An Operator (O)";
oper_oflags[6].oflag = OFLAG_HELPOP;
oper_oflags[6].umode = &UMODE_HELPOP;
oper_oflags[6].host = NULL;
oper_oflags[6].announce = NULL;
oper_oflags[7].oflag= OFLAG_GLOBOP;
oper_oflags[7].umode = &UMODE_FAILOP;
oper_oflags[7].host = NULL;
oper_oflags[7].announce = NULL;
oper_oflags[8].oflag = OFLAG_WALLOP;
oper_oflags[8].umode = &UMODE_WALLOP;
oper_oflags[8].host = NULL;
oper_oflags[8].announce = NULL;
oper_oflags[9].oflag = OFLAG_WHOIS;
oper_oflags[9].umode = &UMODE_WHOIS;
oper_oflags[9].host = NULL;
oper_oflags[9].announce = NULL;
oper_oflags[10].oflag = 0;
oper_oflags[10].umode = NULL;
oper_oflags[10].host = NULL;
oper_oflags[10].announce = NULL;
Son olarak,
Klasör: -> Unreal3.2/
Dosya: -> (unrealircd.conf)
BULUN,
netadmin "netadmin.lookjapan.com";
ÜSTÜNE,
rootadmin "rootadmin.lookjapan.com";
EKLEYIN, ilgili alanda make ve ./unreal restart komutlarını uygulayın.
NOT: RootAdmin flağı (-> U <-) olup, N flağınıda beraberinde kullanabilirsiniz..
İyi forumlar.. ^^